Trò chơi gamecube hàng đầu 100 năm 2022

It's Nintendo's 125th anniversary! Way back in September 1889 "Nintendo Koppai" was founded as a playing card manufacturer. But since 1977, Nintendo has grown into one of the world's most prolific, successful, and beloved video game makers.To recognize and celebrate this important Nintendo milestone, IGN has compiled a list of the 125 greatest Nintendo games. From groundbreaking experimental software like Mario Artist, to beloved Nintendo classics starring Mario, Link, and Samus, these are the most important, fun, and influential games Nintendo ever made.

Before we jump in, a quick word on what makes a game a "Nintendo" game. In many instances, it isn't as clear-cut as you might think. For a game to be eligible for inclusion on this list, it had to meet at least one of the following criteria:

1) Developed by an internal Nintendo studio. The bulk of the games on the list fall into this category.

2) A Nintendo-owned brand, with development handled by a third party, in close cooperation with Nintendo itself. Examples include F-Zero GX, Wonderful 101, and Super Smash Bros. Brawl.

3) Developed polby a second-party developer and released exclusively for Nintendo platforms. Most Rare games fall into this category.

Nintendo merely publishing a game that was developed by a third party does not make it eligible - for a game to be considered a "Nintendo game" in our eyes, Nintendo has to have had a hand in the development process itself. This excludes games like Golden Sun (developed by Camelot and published by Nintendo) and Meteos (developed by Q Entertainment and published by Nintendo).

Across the following 9 pages you'll find 125 Nintendo greats, an explanation on why each game is one of the most important and most fun Nintendo games ever made, and a brand new, original Let's Play for (almost) every game, giving you a tour of what made the game so special. Without further ado, let's jump right in with #125...

  • Released: 2006
  • Platform: Wii
An arcade-style racer not unlike its predecessors Excitebike and Excitebike 64, Excite Truck was a launch title for the Wii that used the system’s motion controls to guide racing trucks around various tracks. Tight tilt controls, great visuals for the hardware, and fun mini-games made it one of the better racing games on the Wii. It was also one of the first games on the system to allow people to superimpose their own music over the game through an SD card. - Cassidee Moser
  • Released: 2000
  • Platform: 64DD
Long before there was downloadable content for console games, F-Zero X Expansion Kit super-sized the already excellent F-Zero X on N64. The only catch: you had to own the ill-fated 64DD attachment, which was sold only in Japan. It’s a shame the expansion didn’t see wider release, because it turned F-Zero X into the definitive racing package. The two devilishly difficult new cups and a full-fledged vehicle creator are quality additions, but the real meat is the developer-level track construction tool. After learning the ropes, players can create incredibly complex rollercoaster courses, complete with half-pipes, inner and outer tubes, pit and obstacle strips, and deadly jumps that provide endless new challenges. - Peer Schneider
  • Released:1991
  • Platform: SNES
As one of the launch titles for SNES, Pilotwings had a lot riding on it. And Nintendo didn’t disappoint. The flight simulator showcased the new console’s graphical capabilities, providing a new, non-combat take on aerial challenges, with hang gliders and attack choppers. Pilotwings proved that the genre has a place to stay on consoles and stands as the inaugural game in a compelling series. - Michael Mahardy
  • Released: 2013
  • Platform: Wii U
Arguably the first Mario expansion pack, New Super Luigi U shakes up the side-scrolling formula with 100-second levels built around the green-clad hero’s floatier physics. Nabbit also becomes playable for the first time, serving as a great choice in multiplayer for franchise newcomers. But make no mistake: this standalone experience is tough. With it, Nintendo proves it still can create quite the challenge for players. - Evan Campbell
  • Released: 2013
  • Platform: Wii U
The Wonderful 101 puts players in control of a hundred tiny heroes that protect the planet from invasion. This charming, comedic action game uses the Unite Morph system to topple armies and oversized monsters alike. There's never been anything quite like Wonderful 101, and there might never be anything like it again. - Justin Davis
  • Released: 2003
  • Platform: GameCube
Mario Party 5 is the last truly great Mario Party game. The boards are all complex and maze-like, giving the game a satisfying level of strategy and risk-taking outside of the franchise’s trademark minigame madness. Most important of all, although MP5 still contains plenty of randomness, skill still plays an important role, motivating players to win minigames at any cost. - Justin Davis
  • Released: 1992
  • Platform: Game Boy
Nintendo released this boundlessly creative sequel all the way back in 1992, and it remains one of Mario’s best handheld outings to this day. The first appearance of Wario notwithstanding, Six Golden Coins is remembered for its free-flowing world map, imaginative power ups and brilliantly weird levels – including one inexplicably set inside a giant mechanical Mario. Unforgettable. - Lucy O'Brien
  • Released: 1996
  • Platform: SNES
It’s doubtful many have played this Japan-only release, but Marvelous: Another Treasure Island serves as an integral stepping-stone for Eiji Aonuma. Inspired by The Legend of Zelda: A Link to the Past, this action-adventure title is the first game helmed by Aonuma, who now oversees the Zelda series. It’s also a great Super Nintendo game to boot, offering an offbeat story starring three young boys. - Evan Campbell
  • Released: 1986
  • Platform: NES
When we finally got a chance to play the “real” sequel to Super Mario Bros. in Super Mario All-Stars, we collectively had no idea what we were in for. Right from that first poison mushroom, Lost Levels defined itself as a video game made to actively punish players. The enemies of the Mushroom Kingdom seemed to have multiplied exponentially, as did the environmental hazards. Wider pits, fewer power-ups, and curveballs like fluctuating winds and labyrinthine castles make it one of Mario’s toughest adventures to date. But on the plus side, those of us who’ve survived through its secret worlds can wear it as a badge of honor. - Marty Sliva
  • Released: 2007
  • Platform: DS
As is the case throughout Nintendo’s history, a new platform doesn’t feel complete until graced by a Zelda game. The Legend of Zelda: Phantom Hourglass is just that for Nintendo DS. The game makes use of the stylus for navigation, combat, and puzzle-solving and even incorporates the microphone when players have to blow out fires. This creative use of the system hardware makes for a memorable and great entry in the storied Legend of Zelda franchise. - Michael Mahardy
  • Released: 1998
  • Platform: N64
With more than 24 tracks and 30 vehicles to choose from, F-Zero X drained hour upon hour of N64 owners’ time. The variety is aided in no small part by stellar gameplay, with sharp turns, creative courses, and collision physics. The futuristic racer set a precedent for tight controls in the series, and the excellent track design still holds up today. And, most important of all, F-Zero X set a new standard for just how fast a racing game could feel.- Michael Mahardy
  • Released: 1990
  • Platform: NES
Mario takes out bad guys by jumping on their heads. Dr. Mario just throws pills at them. It’s a simple puzzle game where matching colors on top of viruses causes them to disappear and die. The addictive gameplay and catchy music make it stand the test of time long after other spin-offs have faded from memory. - Brian Albert
  • Released: 2001
  • Platform: N64
The last series entry on N64, Mario Party 3 didn’t have much to prove. But it still needed to keep the franchise’s momentum going into the new console generation. And it succeeded. The dual-map system allowed for an alternate mode of play, where victory is based on hit points, and the addition of new maps and characters (Daisy and Waluigi) didn’t hurt the series either. Mario Party 3 helped the series transition smoothly onto the GameCube, setting a precedent for two more consoles to come. - Michael Mahardy
  • Released: 2010
  • Platform: Wii
Donkey Kong Country Returns revived a long dormant Nintendo juggernaut after more than a decade. Under the direction of developer Retro Studios, DKCR pulled inspiration from the best parts of the SNES original, building up great platforming areas that had equally significant difficulty. - Jose Otero
  • Released: 1984
  • Platform: Arcade
Balloon Fight is a Joust rip-off, and it's a very good one. Nintendo's roots are deeply seeped in arcade games, and Balloon Fight's simple black backgrounds and wave-based challenges feel like an extension of this coin-operated heritage. Players can be as cooperative or competitive as their tempers allow, an element later reintroduced by Nintendo in several of their Wii and Wii U Mario games. An interesting Balloon Fight mode called Balloon Trip is an amusing precursor to the popular endless runner genre dominant in tablet gaming today. - Jared Petty
  • Released: 2000
  • Platform: N64
Frenetic, addictive, and crazy-action are just a small collection of the words used to describe Sin & Punishment on Nintendo 64. Originally passed over for localization, Nintendo eventually brought the arcade-style action shooter to the west via the Wii Virtual Console. Good thing, too, because it is one of the best rail shooters ever made. - Evan Campbell
  • Released: 1996
  • Platform: N64
Wave Race 64 seemed plucked from some magical, imagined future when the gamers of 1996 first got their hands on it. The water physics were unlike anything we’d experienced before, demanding that we use the undulating waves to our advantage and control our jet-ski riders with real skill and precision. The water physics are still impressive today – and are still incredibly satisfying to carve through, and while Wave Race 64 may not have many courses, each presents a genuinely unique challenge, from fighting heavy seas to gliding across the surface of a lake cloaked in fog. - Cam Shea
  • Released: 2000
  • Platform: N64
Quality 3D platformers are few and far between in recent years, but at the height of the genre, Banjo-Tooie stands among the best. The game’s eight separate worlds — each more unique than the next — create ample opportunities for exploration, collection, and varied platforming scenarios. Banjo-Tooie succeeds as a sequel, both in terms of size and quality improvement, and throws in a fire-breathing dragon to boot. It might be a little too big for its own good, but Banjo-Tooie is still a memorable 3D platforming adventure- Michael Mahardy
  • Released: 1996
  • Platform: SNES
“Eight games in one” boasted the packaging for Kirby Super Star. And the slogan wasn’t wrong. There are various mini-platforming adventures to conquer — like Spring Breeze and Dyna Blade — and even sub-games to play against friends or the computer, as seen in Samurai Kirby. This SNES title is one of the best featuring the pink puffball, with loads of variety awaiting players. - Evan Campbell
  • Released: 1996
  • Platform: N64
Releasing alongside the Nintendo 64, Pilotwings 64 is one of the first games to appear in the 3D era. A game based on flying various contraptions, it borrowed ideas from its SNES predecessor while also utilizing the N64's new 3D capabilities, allowing players to explore, partake in challenges, and complete bonus tasks. Much like open-ended games such as Grand Theft Auto, Pilotwings 64’s best moments often had more to do with exploring and experimentation than actually sticking to main objectives. - Cassidee Moser
  • Released: 1992
  • Platform: SNES
You have to appreciate Nintendo’s relentless drive to innovate with new gameplay concepts. Released in 1992, Mario Paint added mouse controls and appeared to try to turn the SNES into a PC, allowing gamers to create their own artwork right there on their television. But that description ignores everything that makes Mario Paint so special. Whether you’re drawing something or composing your own music, Mario Paint shows how a smart and playful interface can be a game changer when applied to a creative app. It effectively erased the barriers between creating and playing, making it one of the most memorable and unique games to ever be released on a console. - Peer Schneider
  • Released: 2000
  • Platform: 64DD
One of a suite of three Mario Artist creativity apps released exclusively for the Japanese 64DD disk drive add-on, Mario Artist: Talent Studio turns creating a digital replica of yourself and your friends into a game. Using complex customization tools that let you map a photo of your own face onto your virtual self, Talent Studio is all about laughing at yourself as your creations are cast in ridiculous situations, limbo dancing, squashing cars, or trying to hold their pee while waiting outside an occupied restroom stall. Once you start creating, it’s not long before you’re hopelessly addicted to the mayhem. While only a few thousand Japanese 64DD owners experience Talent Studio, its unique brand of humor and focus on character creation inspired everything from Miis to Tomodachi Life. - Peer Schneider
  • Released: 2009
  • Platform: Wii
It might be hard to rememeber now, but four-player Mario never existed before New Super Mario Bros. Wii. Nintendo finally opened up the side-scrolling series so friends and family members can play at the same time. Subsequent Mario games have expanded on this multiplayer kernel, introducing a variety of unique multiplayer options. - Evan Campbell
  • Released: 2011
  • Platform: Wii
The first Legend of Zelda game built specifically for the Wii, Skyward Sword proves that motion controls can actually be more than a gimmick. Combat is tight and innovative, utilizing the Wii Motion Plus remote to great effect. Furthermore, Skyward Sword is officially the first canonical game in the gloriously twisted Legend of Zelda timeline, giving players a better understanding of the series’ humble beginnings. - Cassidee Moser
  • Released: 1985
  • Platform: NES
The original Excitebike captures the extreme sports feel better than many modern games, and it remains an influencer of 2D racing games decades later. Its core racing gameplay is simple and fun, with great risk/reward obstacles that make the skill-based competition really satisfying. When players feel like they have nothing left to prove, the robust level editor allows for custom tracks to share with friends — something that’s become a staple in many contemporary titles. - Mitch Dyer
  • Released: 1990
  • Platform: NES
Turn-based strategy and strong storytelling were key features in the Japan-only Fire Emblem, but it was permadeath that really made the series stand out. Through solid writing and characterization, players form bonds with different fighters on their teams, only to experience the despair of watching them die in battle, never to return again. It’s this sadistic and ultimately unique feature that has persisted throughout Fire Emblem’s multi-year life span. - Cassidee Moser
  • Released: 2001
  • Platform: GameCube
Launch titles have a daunting task: Demonstrate a console’s capabilities, but do so with enough quality to stand as good games on their own. Luigi’s Mansion did exactly this. The GameCube launch game places Mario’s brother at the forefront as he explores a highly detailed manor in the woods, and the atmosphere is as eerie as it is bursting with Nintendo charm. Luigi’s Mansion still stands as an example of how a game can promote a console while maintaining an identity of its own. - Michael Mahardy
  • Released: 2007
  • Platform: DS
Simple on the surface, Picross DS presents players with devious nonogram logic puzzles that are as addictive as they are entertaining. Nintendo dropped the Mario branding for this DS entry, but that didn’t make the game any less fun. In addition, Picross DS lets people create their own puzzles and share them, making the replay value basically endless. - Evan Campbell
  • Released: 2002
  • Platform: GBA
Although slightly overshadowed by its simultaneous release with the highly acclaimed Metroid Prime, Fusion was a standout 2D Metroid game on the Game Boy Advance that embraced great visual design and the series’ classic non-linear gameplay. It also linked up with Metroid Prime and gave players the chance to obtain a handful of different rewards for connecting the two. - Cassidee Moser
  • Released: 2000
  • Platform: N64
Developer Camelot made playing four-person virtual doubles a blast in Mario Tennis, with IGN calling the Nintendo 64 title “perhaps the best tennis game ever made.” The controls are simple, yet offer a lot of depth for skilled players, and the colorful Mario world adds personality to the sport. Last but definitely not least, Mario Tennis introduced the world to the character Waluigi. - Evan Campbell
  • Released: 1997
  • Platform: N64
Rare’s 1997 N64 classic offers up a simple premise: a truck carrying nuclear missiles is out of control and the only way to stop it is to remove everything in its path. Or, to boil all down to two words: wreck everything. To survive, players have to master the controls of eight completely different destruction vehicles in what ends up being one of the most punishingly difficult nail biters on the system. Its supercharged soundtrack, unrelenting pace, crazy bonus levels, and nerve-wracking sense of doom make it an experience not to be missed. “Time to get moving!” - Peer Schneider
  • Released: 2013
  • Platform: 3DS
Luigi and the Poltergust 5000 go on quite the adventure in Luigi’s Mansion: Dark Moon, the sequel to the GameCube launch title. This follow-up features multiple haunted mansions to explore, stunning dollhouse-like visuals, and an online cooperative multiplayer mode to suck up ghosts with friends. Nintendo has tried to elevate Luigi to star status in the past, but this 3DS title is the first time the company has knocked it out of the park for Mario’s taller brother. - Evan Campbell
  • Released: 1983
  • Platform: Arcade
As much fun as he can have on his grand and wild adventures, sometimes Mario seems lonely, what with his princess always being locked away in another castle and his best friend being a chirping dinosaur. Mario Bros. shows how much fun Mario can have when teamed up with his equally talented brother Luigi. (Of course, when sibling rivalry gets out of hand, the game also shows why sometimes Mario is safer when he is working alone.) This simple multiplayer game is at once a co-op and VS challenge, as each player is fighting for his share of the points but is still reliant on his brother to not get him killed with an errant POW hit. Crafty new enemies are constantly thrown at the Marios, and if a stage isn’t cleared fast enough, lethal fireballs begin swirling about the stages to ratchet up the danger. The 1983 arcade Mario Bros. is still good fun today thanks to trustworthy controls and addictive game mechanics. The NES version is also highly playable, and if you have any of the Super Mario Advance games or Super Mario 3D World, seek out the Mario Bros. Classic and Luigi Bros. minigames. (Speaking of which, however, we could use a definitive or enhanced version on the eShop if anybody from Nintendo is listening…) Whichever way you seek it out, do yourself a favor and find somebody to take that second controller. This game can be enjoyed alone, but Mario Bros. is at its best when the brothers play together. - Marc Nix
  • Released: 1999
  • Platform: N64
Released when the Poké-craze was at its peak, Pokémon Snap ingeniously enabled Nintendo to stick its infamous ‘mon in a rail-shooter while still allowing kids to play it. That being said, Snap offers a truly enjoyable and unique gameplay experience that’s weirdly addictive. A worrying number of us who should know better have lost hours in pursuit of that one perfect picture. Seeing all the half-baked licensing ideas that have surfaced in the years since make you appreciate its ingenuity all the more. – Luke Karmali
  • Released: 2012
  • Platform: DS
Every once in a while, an established series veers into the unusual with great effect. In Pokémon Conquest, the ubiquitous series is fused with the feudal Japan setting of Nobunaga’s Ambition, a more obscure RPG series. And it works. The turn-based, 6-vs.-6 combat builds on the type strengths and weaknesses that pervade the Pokémon franchise, creating a complex, layered spinoff. - Michael Mahardy
  • Released: 2013
  • Platform: 3DS
By combining elements of both single and multiplayer games with those of social media, Nintendo practically created its own kind of meta game with the StreetPass function on the Nintendo 3DS –– particularly with games such as Mii Force, Flower Town, and Find Mii, all of which used the various Mii avatars, gathered through StreetPassing, in their core gameplay. Having games that rely on connecting with others is a unique way to unite people, and is one of the main reasons you can’t walk five feet at geek-centered conventions without seeing someone toting a 3DS. - Cassidee Moser
  • Released: 2009
  • Platform: DS
Nintendo continued perfecting touch controls with The Legend of Zelda: Spirit Tracks. The DS sequel outdoes its predecessor in almost every way and allows players to control Zelda for the first time in series history (the CDi games don’t count). Interestingly, Link conducts a train instead of riding a horse or boat, introducing a new mode of travel to the storied franchise. - Evan Campbell
  • Released: 2008
  • Platform: Wii
The followup to Super Smash Bros. Melee irked hardcore fans with slowed gameplay and tripping, but with a fine visual polish, crazy new items, and newcomers like Olimar, Snake, and Sonic, Super Smash Bros. Brawl still provided plenty of fun. Stages from Nintendo’s deep history became the battleground for the most ridiculous battles imaginable, letting friends decide “Who would win?” in a series of mascot-on-mascot fights... that never really settled anything. After all, between the chaos of Pokemon and Assist Trophies erupting around you, the frenzy to grab the Smash Ball for your screen-clearing move, and the satisfaction of finally smashing your buddy off the screen, how could you not want to play just one more? - Joshua Yehl
  • Released: 2003
  • Platform: GameCube
During a time when Tiger Woods PGA Tour ruled the virtual golf links, Mario Golf: Toadstool Tour brought arcade-style controls and Nintendo-themed fun to mix up the genre on home consoles. Camelot created another top-notch visual presentation in the Mario sports series, and the multiplayer modes make for memorable times with family and friends. - Evan Campbell
  • Released: 2011
  • Platform: 3DS
Pushmo’s charming visuals bely a multitude of devious puzzles for players to solve. The 3DS eShop game lets players rearrange misshapen blocks by pushing them into the background, or pulling them closer to the front, in an effort to save trapped children. The vibrant color palette is exceptionally striking, but Pushmo’s real legacy is just how well it uses the handheld’s stereoscopic visuals to create mind-bending puzzle scenarios. - Michael Mahardy
  • Released: 1994
  • Platform: SNES
Though it played second fiddle to Super Mario World, Donkey Kong Country still holds its own as one of the best and most important platformers in Nintendo history. We were drawn in by its incredible visuals, but stayed for the great, challenging gameplay. The dual-character setup added a new layer of depth to the genre, and the assortment of ride-able critters just made it all the crazier. Gorgeous worlds, tons of secrets, and some cute nods to Nintendo’s past help make Donkey Kong Country a truly timeless classics. - Marty Sliva
  • Released: 1993
  • Platform: NES
Colorful and marvelously creative, Kirby's Adventure had the misfortune to be released very late in the Nintendo Entertainment System's lifespan. Had it arrived earlier, it would likely be better remembered for its interesting abilities, delightful music, and general sense of cheer. Kirby's first foray onto the console marked the inauguration of his now-patented cloning powers, and solidified the series' reputation for simple but solidly designed platforming. The art direction paired well with the methodical pacing to create a constantly interesting but rarely threatening experience. - Jared Petty
  • Released: 2005
  • Platform: DS
No problem is too small for Ouendan, the all-male cheerleading squad frequently called out to help those in peril. A challenging Japanese rhythm game, Ouendan (reworked as Elite Beat Agents in America) is a title that thrives on silliness and fun, combining goofy scenarios with tight rhythm-based gameplay and songs unique to each level. Great use of the Nintendo DS’ dual screens makes Ouendan one of the more unique games on the handheld. - Cassidee Moser
  • Released: 1998
  • Platform: N64
Before Tony Hawk’s Pro Skater, before SSX, Nintendo’s prestigious EAD development team helped shape the action sports genre with 1080° Snowboarding. What made it stand out at the time was its ability to duplicate the look and feel and, most importantly, sense of speed of the real thing. Players would rocket down icy slopes with their hair blowing in the wind, find themselves hip-deep in powder snow, and spend hours perfecting stunts in a frozen half pipe. Following in the footsteps of the unforgettable Wave Race 64, 1080 showed us that video games don’t need to invent fantasy worlds to captivate us for hours on end. - Peer Schneider
  • Released: 2001
  • Platform: GameCube
The beauty of Pikmin is that it’s utterly unique. Created after Miyamoto was inspired watching ants going about their business, the strategy title manages to mix cute creatures with some surprisingly taxing gameplay sections to create a game any diehard Nintendo fan owes it to themselves to check out. – Luke Karmali
  • Released: 1997
  • Platform: N64
Diddy Kong Racing’s varied racing styles — aerial, aquatic, and on the ground — contributes not only to diversity in its gameplay, but in its clever world as well. Exploring a pseudo-open world and unlocking new races gives one of Nintendo 64’s most iconic games a depth that other kart racers didn’t. Plus, its roster of beloved Rare characters, smart track design, and fun power-ups make the absence of a modern sequel hurt all the more. - Mitch Dyer
  • Released: 1999
  • Platform: N64
“Wouldn’t it be cool if Mario fought Pikachu?” This could be a thought that leads to some really bad Nintendo fan fiction, but it’s also the premise of the superb N64 game, Super Smash Bros. It pits some of Nintendo’s most recognizable faces against each other in familiar battlegrounds with iconic music. Super Smash Bros. quickly became a fan-favorite series, leading to thousands of hours of local multiplayer fun. - Brian Albert
  • Released: 2001
  • Platform: N64
Paper Mario is one of the few greats with an art style and mechanics that impress just as much today as they did when originally released on the Nintendo 64. A unique 2D, paper-like quality to the character design, innovative battle system, and genuinely funny story made Paper Mario one of the standouts in a long history of classic Mario games, and it continues to hold up today. - Cassidee Moser
  • Released: 2006
  • Platform: GBA
In Drill Dozer, a seemingly simple mechanic is expanded into an entire game, rife with variety and execution. Players take control of the titular drill and use it in every way possible: double jumping, attacking, evading, and even puzzle-solving. Drill Dozer’s presentation is hyper-stylized, too, and lends itself well to the bombastic action unfolding on GBA screens. The addition of RPG mechanics that allow players to improve the drill make the fine-tuned platforming even more worthwhile and one of the more in-depth experiences on the handheld. - Michael Mahardy
  • Released: 1987
  • Platform: NES
A steep difficulty level, blend of gameplay elements, and unique choices in presentation make Kid Icarus on the NES one of the more polarizing games in history. And that, really, is essentially its charm. It’s a rewarding challenge filled with unique art, culminating in arguably one of the best final boss battles of all time. Like F-Zero and Star Fox, Kid Icarus is a series not often visited by the Big N, but that doesn’t make it any less important to the company's history. - Cassidee Moser
  • Released: 2005
  • Platform: DS
The Animal Crossing series is a relaxing one, built solely on ideas of customization, discovery, and open-ended gameplay. But Wild World changed the game’s formula forever by implementing one incredibly important new feature: the ability to visit other players’ towns through Nintendo’s WiFi connection. A radical change from the link cable-laden days of yesteryear, this made it possible for people to share their towns for mutual enjoyment…or wreaking good-natured havoc. - Cassidee Moser
  • Released: 1987
  • Platform: NES
Before Metroid, almost every side-scrolling action game was an unconnected group of levels. Metroid introduced the concept of exploring a massive (for the time) continuous 2-D world, constantly finding new abilities that would grant you access to areas that once seemed unreachable. More importantly, Metroid was an early example of how to establish a palpable sense of location and atmosphere, something many modern games still get wrong. - Vince Ingenito
  • Released: 2014
  • Platform: Wii U
NES Remix 2 takes many of Nintendo’s 8-bit masterpieces and chops them into short bursts of gaming fun. In other words, the Wii U title blends together multiple classics, creating new experiences in the process. The sequel presents the Japanese company’s willingness to playfully tinker with the past, while also putting a spotlight back on older games and making them feel current once again. Super Luigi Bros. perfectly sums up the strategy, putting a small twist on the timeless Super Mario Bros. - Evan Campbell
  • Released: 1992
  • Platform: SNES
Super Mario Kart is the masterfully designed, exceptionally well-balanced and star-studded kart racer that singlehandedly gave birth to the kart racing genre. Its ingenious arsenal of power-ups is an integral part of its appeal, since they facilitate an unpredictable and tense style of racing; one in which chance has just as much influence on your success as your own cornering ability. While its Mode 7-based visuals may have dated in the time since its release, there’s no denying the brilliant blueprint for kart racing fun it established. Clearly Nintendo agrees – it’s released a sequel on every piece of hardware it’s produced since. – Tristan Ogilvie
  • Released: 2007
  • Platform: Wii
Reinventing the first-person shooter control scheme is no easy task, but Nintendo and Retro attempted just that with Metroid Prime 3: Corruption, a fantastic conclusion to the Prime trilogy. The pointer controls are smooth and responsive, and Retro’s technological prowess pushed the Wii to its limits in this gorgeous game. Needless to say, this easily stands out as one of the best Nintendo games released over the past decade. - Evan Campbell
  • Released: 2001
  • Platform: GBC
The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages were twin Game Boy adventures sharing some common story elements. Each hearkened back to the original Legend of Zelda, scrolling between individual screens as your reached the edges, invoking familiar icons, and allowing great freedom of movement. While Oracle of Seasons is better due to some clever puzzle mechanics, Oracle of Ages is also well worth your time, After completing both games, the player unlocks a final special ending challenge wrapping up the two stories. - Jared Petty
  • Released: 2000
  • Platform: N64
In many ways the spiritual successor to Goldeneye 007, Perfect Dark takes what made that game great and pushes it as far as the N64 will allow. A brilliant multiplayer with varied modes and great enemy AI mean challenge can be found even if you’re playing on your own, while the single-player was at least competent. Additionally, the decision to feature a female protagonist a bold move in an era dominated by men. – Luke Karmali
  • Released: 2014
  • Platform: 3DS
The simplicity of Mario Golf: World Tour is deceptive. The heart of its golf feels familiar and safe, but at the same time it introduces innovative obstacles in its imaginative courses. Its terrific multiplayer tournaments make for some of the most exciting competitive play on 3DS, as everyone tries to make huge plays, hoping their custom-created golfer’s new gear is enough to beat iconic Nintendo characters in addition to their friends. - Mitch Dyer
  • Released: 1991
  • Platform: SNES
F-Zero wasn’t the first arcade racer to come out on home consoles by a long-shot, but thanks to the SNES’ “Mode 7” capabilities, it was the first to achieve a true sense of speed and forward momentum. This sense of speed started a sensation, leading to a slew of high-velocity, sci-fi hover racers over the course of the next decade, including several sequels of its own. - Vince Ingenito
  • Released: 2006
  • Platform: DS
The title really says it all. New Super Mario Bros. was a veritable rebirth for the classic 2D side-scrolling Mario games, returning to the roots that made the classics so iconic, while also introducing new ideas. Old themes were brought back, new levels offered more secrets and challenges, and Mario was reinvigorated for a whole new series of 2D platformers on modern platforms. - Cassidee Moser
  • Released: 2005
  • Platform: DS
On release, Mario Kart DS was the ultimate handheld iteration of the series, taking the robust design of Super Circuit on GBA and adding in local and online multiplayer. The local multiplayer in particular was incredible: you could hang out with friends and play, without sacrificing screen real estate or the ability to trash talk. Win win. It had plenty of content too, with 16 new courses and 16 courses based on classics from previous titles. Endless fun. - Cam Shea
  • Released: 1995
  • Platform: SNES
By making Donkey Kong himself the game’s MacGuffin, Rare's sequel became a bigger and more intricate adventure. Diddy and Dixie’s mechanical differences turned character swapping into an art, which helped immensely in the game’s difficult pirate-themed world. Donkey Kong Country 2 was all about more: more levels, more secrets, and more strange animal companions. But one of DKC 2’s strongest elements was its incredible soundtrack, which effortlessly oscillated from haunting, to ambient, to unforgettably silly. - Marty Sliva
  • Released: 2002
  • Platform: GameCube
It’s clear from the start that Animal Crossing is addictive, with the potential to drain hours as players dive into the economics, politics, and personal lives of a small town. The GameCube game takes place in a small forest community where even the most mundane chores become engrossing: Chopping wood, hunting, fishing, talking, digging, and even sleeping play out in a real-time system that parallels that of the real world. Managing a small town would normally be hard work, but with Animal Crossing, Nintendo managed to make it fun –– day after day after day. - Michael Mahardy
  • Released: 2006
  • Platform: Wii
The Legend of Zelda: Twilight Princess takes Ocarina of Time and strips out most of the flaws, then slaps on a deep, naturalistic vibe. And throws in wolves for good measure. The heady realism never tried to cross over into grittiness, instead opting for grim determination punctuated by delightful moments of playfulness. Improving on a masterpiece, Twilight Princess is a brilliant series of battles and puzzles framed in a wonderfully flavorful exploratory adventure. - Jared Petty
  • Released: 2005
  • Platform: DS
Nintendo needed something special to introduce its innovative DS to a new audience, and did just that with Nintendogs. More than just a technical demo, more than just a proof-of-concept for touchscreen gameplay, Nintendogs is your friend. Unlike many other pet sims, Nintendogs doesn’t get bogged down in the work it takes to raise a pet, and yet it doesn’t oversimplify the process of earning love and respect from your four-legged friend, either. It cuts to the heart of the relationship between owner and pet, with adorable animation and constant surprises to help forge a lasting bond. The fact that your puppy can learn its name and hear you call through the microphone shows how far Nintendo went to break through the artifice of playing a game in order to make your digital doggy feel real. Although the fad seems to have burned out over the years, every gamer that needs his or her heart warmed needs Nintendogs in their collection. - Marc Nix
  • Released: 2006
  • Platform: GBA
Despite never having an official English translation, the GBA’s Mother 3 is heralded as one of the best Nintendo-made RPGs of all-time. The sequel to Earthbound, Mother 3 kept the strong colorful art, motley crew of characters, and off-the-wall humor of its predecessor, along with some great nods to Ness’ adventure. But it differentiated itself from Earthbound by immediately thrusting us into a deeply tragic and personal tale of loss and revenge. And of course, no mention of Mother 3 is complete without praising its combat, which turned the fantastic music into a sort-of metronome that expert players could unravel and use to master its battle system. - Marty Sliva
  • Released: 1998
  • Platform: Game Boy
Making Wario immortal in Wario Land 2 not only changes up the traditional mechanics of 2D platformers, but also sparks tons of creativity in this Game Boy Color title. With death removed from the equation, Wario instead reacts to various enemies by assuming forms such as Fat Wario and Puffy Wario. It's these special abilities allow players to progress, putting a new spin on the genre and serving as a perfect example of Nintendo’s unique approach to game design. - Evan Campbell
  • Released: 2006
  • Platform: GBA
Released exclusively in Japan for the Game Boy Advance in 2006, Rhythm Tengoku is recognized as a wholly innovative rhythm game. Using audio instead of visual cues, Rhythm Tengoku relied on players to tap into their own “rhythm sense” to synchronize gameplay with the music behind it. Great design and a WarioWare-esque sense of humor cast Rhythm Tengoku as one of the more important rhythm games in Nintendo history. - Cassidee Moser
  • Released: 1996
  • Platform: SNES
Don't be fooled by Tetris Attack's Tetris branding - this is a wholly original puzzler. Once you wrapped your head around swapping two adjacent pieces, you began to see the world around you in hearts, diamonds, and stars. Awesome multiplayer, and some great bespoke puzzle challenges helped make it one of the SNES’ best mind-benders, but let’s be real – the reason it’s on this list is because it stars Poochy, and as we all know, Poochy ain’t stupid. - Marty Sliva
  • Released: 2005
  • Platform: GameCube
In one of the more drastic departures from traditional control schemes, Donkey Kong Jungle Beat eschews analog sticks and buttons in favor of a pair of bongo drums. Tap the right one: DK moves right; tap the left, and the reverse happens. The kicker? The system actually works. Mastering additional abilities and the combo system opens up more possibilities as the game progresses, and the odd control scheme becomes natural. Nintendo is known for bending the rules, and Jungle Beat is a prime example. - Michael Mahardy
  • Released: 1988
  • Platform: NES
Zelda II: The Adventure of Link is vastly different than its predecessor, retaining the sense of exploration while significantly refining the combat, item, and RPG mechanics. A masterpiece of side-scrolling combat, Zelda 2 limits Link to only a few attacks, blocks, and dodges, but grants him remarkably precise control over these maneuvers. The myriad enemies demand that he employ his arsenal in vastly different ways against almost every foe. This brevity of design paired with a crushing difficulty to made The Adventure of Link one of the great challenges of the NES era. - Jared Petty
  • Released: 1994
  • Platform: SNES
Absolutely everyone who owned an NES played Punch-Out!, but comparatively few put any time on its SNES sequel, Super Punch-Out!!. The attack patterns are far more varied than the original, and perhaps most interesting are its “secret” knock-outs, which require specific sequences of counter-punches, followed by a perfectly timed power punch to execute. - Vince Ingenito
  • Released: 2005
  • Platform: DS
Despite being one of the earlier Nintendo DS games, Kirby: Canvas Curse remains one of the most inventive uses of the touch screen. With Kirby as a helpless pink ball, it was up to us to use the stylus to draw paths, stun enemies, and propel the pink puffball towards the finish line. Though simple at first, the levels quickly become some of the smartest and most challenging puzzles on the handheld, and the suite of extra modes and forms of competition made it a cartridge that was tough to take out of the DS. - Marty Sliva
  • Released: 1993
  • Platform: SNES
When the first polygonal graphics started showing up in arcade games like Virtua Racing, Nintendo responded by putting special chips inside select cartridges - like the original Star Fox – to try and compete. It was one of the first mainstream console game to produce these kinds of visuals, which along with its solid space-shooter gameplay, made it stand out in from the crowd. - Vince Ingenito
  • Released: 2004
  • Platform: GameCube
The Thousand-Year Door is a wonderfully playful and artistically adventurous entry in the Paper Mario series. It takes the paper aesthetic established in the N64 original and really runs with it, giving Mario in particular a host of fun new abilities, like rolling up into a tube to fit through narrow spaces, or folding into a boat or paper airplane. This is a world brimming with secrets to discover. The battle system also builds on the previous title, with compelling real-time elements folded into a turn-based framework. The battles now take place on a stage, and pleasing the ever-growing crowd fuels your super attacks. It’s an awesome touch, and presented with personality and flair – as is the entire game. - Cam Shea
  • Released: 2013
  • Platform: Wii U
The genius of NES Remix is that it takes Nintendo’s classics and packages them up into bite-sized challenges that work both for gamers that grew up with the classics, and for gamer’s that didn’t. Gamers new to Donkey Kong or Balloon Fight get a fun and addictive crash-course on the games, via Remix’s super-short challenges. Retro gaming experts, on the other hand, will get a huge kick out of the crazy remixed stages that do things like force gamers to play through Donkey Kong as... Link. It’s a perfect contemporary spin on some of Nintendo’s greatest NES experiences. - Justin Davis
  • Released: 2011
  • Platform: 3DS
Super Mario 3D Land wonderfully mixes the side-scrolling old with the free-roaming new, while making such imaginative use of the little handheld’s stereoscopic 3D it makes you wonder why no game had explored the tech so thoroughly before. It's a perfect example of Nintendo’s skill at building games that best utilize its platforms. - Lucy O'Brien
  • Released: 1988
  • Platform: NES
Super Mario Bros. 2’s convoluted development history and divergent gameplay mechanics have led some fans to dismiss this Mario game. Don’t let them. Mario 2 is a hugely influential entry in the series, and a blast to play in its own right. It’s a relatively short game, but one that rewards replay and experimentation. Each of the four playable characters has a reason to argue for being “the best character”, and the logic of physics applied to items in the world means that there’s often some new trick or exploit to be discovered. No matter what it started off as, Super Mario Bros. 2 is a great Mario game. - Marc Nix
  • Released: 2002
  • Platform: GameCube
Super Mario Sunshine epitomizes how risky and awesome Nintendo can be. Instead of simply being “Super Mario 64 but prettier,” Sunshine rewrote the playbook by hinging most of the adventure around F.L.U.D.D. Mario’s tropical vacation had him using his jetpack/fire-hose to complete all sorts of interesting challenges and clean up Isle Delfino. And of course, in true Nintendo fashion, the game occasionally stripped us of our precious jetpack and forced us to compete in some of the toughest platforming challenges to ever appear in a 3D Mario game. - Marty Sliva
  • Released: 2012
  • Platform: Wii
Monolith's JRPG Xenoblade Chronicles is a breath of fresh air in a genre that's gotten stale over the years. It casts aside the usual character tropes and confined spaces for something more adult and open-world, and it's fast-paced battle mechanics make gameplay exciting. It also features beautiful art direction and a whimsical soundtrack, making Xenoblade an absolute treat for the senses. -Meghan Sullivan
  • Released: 2006
  • Platform: DS
As an iteration on one of the most pervasive games of all time, it’s no surprise that Tetris DS ever came into existence. But the classic formula made an exceptional leap this time around, adding an array of multiplayer options and creative game modes that refresh the falling block mechanic with numerous changes. With game modes based on Metroid, The Legend of Zelda, and other iconic Nintendo series, Tetris DS showcases staggering variety and creates a home for the classic on the DS. - Michael Mahardy
  • Released: 2013
  • Platform: 3DS
As the sixth generation of the series, Pokemon X and Y had a lot of fixing to do. Bringing the series into a 3D-focused presentation was easily its first task, but there’s plenty of other things that changed too. The battle meta game was altered thanks to the Fairy type, a means by developer Game Freak to ward off the over-powered Dragon Pokemon of prior generations. Pokemon X and Y also integrated an ambitious online framework that made it possible to trade and battle with friends and random strangers alike. Lastly, cool ideas like Super Training and revamped breeding made the convoluted process of raising the perfect battle Pokemon a hell of a lot friendlier than it used to be. - Jose Otero
  • Released: 2013
  • Platform: Wii U
The Mario games have been around for decades, but they’ve successfully remained relevant time after time by using ingenious new ideas and mechanics. Super Mario 3D World on Wii U is no exception - its jammed-full of fresh ideas that prove Mario still has plenty of tricks up his sleeve. Great multiplayer, clever level design, and Mario’s trademark sense of whimsy make 3D World a modern classic. - Cassidee Moser
  • Released: 2013
  • Platform: 3DS
There are a number of reasons why Zelda: A Link Between Worlds is so exceptional, but the biggest factor that sets it apart from previous entries in the series is the sense of freedom it affords the player. Being able to tackle its dungeons in any order and rent nearly all of its weapons from the outset is wonderfully liberating; you never feel like you’re following a set trail of bread crumbs as in the series prior. Coupled with its wonderfully creative melding of 3D and 2D with its transitions from Link to ‘Painted Link’, and you have a Zelda game that both invites you to explore and demands that you think laterally. – Tristan Ogilvie
  • Released: 2000
  • Platform: N64
What better way to follow up one of the most beloved games of all time than to turn it on its head, add a dash of horror, and invert everything you know? That’s what The Legend of Zelda: Majora’s Mask did with the land of Termina -- a mirror of Hyrule where old bosses are shopkeepers, masks grant magical powers, and a creepy-faced moon looms over your gaming sessions as a reminder of your impending doom. With characters going about their day in a three-day cycle, the game actually felt alive, which spurred you on to save these people from their Groundhog Day nightmare. And with masks to turn you into Zelda’s signature races -- not to mention the all-powerful Fierce Deity -- it was too easy to lose hours to speeding through the ocean as a Zora or wreaking havoc across the land as a fiery Goron death-wheel. - Joshua Yehl
  • Released: 2003
  • Platform: GBA
Superstar Saga takes the RPG foundation laid down by Paper Mario and has a heap of fun with it. Every aspect of the game is built around controlling both brothers simultaneously and the many ways they can team up. Whack Mario on the head with a hammer, for instance, and he can fit through small gaps. Hit Luigi and you can knock him into the ground. This dynamic ties into combat too, with players controlling each brother separately to avoid enemy attacks, and teaming up to unleash Bros combos. - Cam Shea
  • Released: 2004
  • Platform: GBA
Don’t settle for calling Metroid Zero Mission “just another remake.” It’s true that Zero Mission revisited the original NES game with the intent of updating it, but the developers also folded in the prominent Chozo story canon and morph ball puzzles from the Retro Studios-developed Metroid Prime series as well. The effect was less of a retcon and more of conscious effort to make Metroid’s universe more cohesive and consistent. - Jose Otero
  • Released: 2001
  • Platform: GBA

Wario Land 4 takes the winning franchise formula and polishes it even further. The result is a platforming masterpiece for the Game Boy Advance, with great level design and cool mechanics. It’s also not just about getting to the end of a level, but getting back to the beginning in a timely manner. Wario may not look like a speedrunner, but this game definitely encourages it. - Evan Campbell

  • Released: 2001
  • Platform: GBA
Advance Wars might have cute and colorful graphics, but don’t be fooled - it’s an extremely deep tactics game with an expansive campaign, addictive and difficult challenge maps, and a plethora of reasons to keep you coming back for more. The need to capture neutral territory all over the map to fund your unit production means balancing your economy against the risk of spreading yourself too thin. The balanced unit roster makes every moment a choice - should you create Mechs to cross the mountains, or build powerful Tanks and take the long way around? Advance War’s gameplay is rock-solid, but it’s the game’s fantastic soundtrack and attention to detail that send it over the edge. Who can forget activating a super-powerful CO Power at the perfect moment to overwhelm an unsuspecting foe? - Justin Davis
  • Released: 1994
  • Platform: Game Boy
What does a ‘Jump’ button do? Well, it makes your game character, quite simply, jump. For most game developers, that is enough. But in the design laboratory at Nintendo, a ‘Jump’ button often becomes the most powerful tool a hero can have. In Donkey Kong ’94, the original “Jumpman” himself shows the evolution of jump techniques Mario has learned over his career. 13 years ago, in the original Donkey Kong, Mario could only jump (although that ‘Jump’ button was also the key to grabbing an attack Hammer, so even then, they were thinking.) By the time Mario and DK met up in 1994 for this Game Boy Donkey Kong rematch, Mario had learned so many more tricks, and all of them proved simple, effective, and incredibly fun to play with. He could leap into a handstand and kick away obstacles. He could jump on top of enemies and ride them over dangerous terrain. He could backflip or triple-jump to reach impossible new heights and distances. With the new powers available to him thanks to the trusty ‘Jump’ button, Mario was skilled enough in Donkey Kong ’94 to not only bravely face all of the original four Donkey Kong platform challenges, but also 97 more harrowing and brain-twisting stages. - Marc Nix
  • Released: 1981
  • Platform: Arcade
Donkey Kong was a genius example of constrained game design, making good use of the single-screen format to deliver a solid variety of stages given the era in which it was created. The titular simian would go on to be in many games, but the real star was Mario, who made his original debut here. - Vince Ingenito
  • Released: 2006
  • Platform: Wii
Infinitely accessible, Wii Sports was the game that secured the Wii’s place in millions of living rooms worldwide. While its series of cute mini-games may not have wooed Nintendo traditionalists, it appealed to almost everyone else: finally, here was a game your grandparents could play! Wii Sports captured the world’s imagination while effortlessly legitimizing the ‘motion controller’ experience. - Lucy O'Brien
  • Released: 2010
  • Platform: Wii
Super Mario Galaxy 2 took the shockingly imaginative ideas from Super Mario Galaxy and refined them, resulting in what is arguably a superior game and certainly one of the best Nintendo has ever made. Freewheeling power ups, genius level design and the game-changing introduction of Yoshi make it impossible to play Super Mario Galaxy 2 without succumbing to it entirely; soaring through it with that gorgeous score turned up at full volume leaves you feeling drunk and dizzy and enraptured every single time. - Lucy O'Brien
  • Released: 2000
  • Platform: GBC
Pokemon Gold and Silver brought the beloved franchise to the Game Boy Color for the first time. With amazing new starter Pokemon, the unknown Johto region to explore, and dozens of new Pokemon to catch, they quickly became some of the best games the series had to offer. Pokemon Crystal released one year later as a sister game to Gold and Silver. - Brian Albert
  • Released: 2003
  • Platform: GameCube
Taking out your friends on the race track with shells and bananas is a ton of fun. As it turns out, having a friend ride on your kart and attack enemies while you drive is a ton of fun too. Mario Kart: Double Dash is seen as the oddball of the series, but the Gamecube exclusive with co-op racing holds a special place in fans’ hearts. - Brian Albert
  • Released: 2005
  • Platform: GBA
WarioWare Twisted took the weird idea of the short minigames and made it even weirder. Using a special cartridge with a built-in motion sensor, Nintendo tapped into the core of WarioWare’s random nature. We had to shake, twist, and move at a brisk pace to keep up. The result was the one of the best entries in the series. - Jose Otero
  • Released: 1996
  • Platform: SNES
Not only does Super Mario RPG: Legend of the Seven Stars introduce Geno and Mallow as plot devices that will take you through one of Mario’s most touching stories ever told, but it also stands out as one of the smartest collaborations between Square and Nintendo, merging adorable characters with a solid set of RPG elements. Sure the game’s mechanics are RPG-lite, but there’s a deep weapon upgrade system that forces players to explore every nook and cranny of the beautiful world including underwater regions, into the clouds, and traditional locales familiar to Peach, Mario and Bowser. Super Mario RPG succeeded in bringing casual fans into an RPG world that was familiar, and in doing such opened their eyes to a genre that they never knew existed, while also rewarding RPG veterans with a fun tale built around characters we all grew up with and loved. - Destin Legarie
  • Released: 1995
  • Platform: SNES
Earthbound is a love letter to everything about growing up in America. Its soulful narrative involves a group of kids who meet up to defeat a mysterious calamity called Giygas. Outside of its story, innovate ideas are what make Earthbound so special, and much more than a mere Dragon Quest clone. It wisely adds improvements to buying and selling equipment. In combat, Ness and his crew can crush weaker foes right on the map screen. All these little additions ultimately made it so unlike the dozens of fantasy-based RPGs that had come before. - Jose Otero
  • Released: 2014
  • Platform: Wii U
Mario Kart 8 successfully married the concepts of kart racing and zero gravity into a fast, fun, and approachable racer. The stomach churning notion of racing on walls and ceilings still kept its bite at 60 fps, but without the hardcore challenge that F-Zero used to beat players into submission. With a robust online mode and more characters, karts, and tracks on the way, this installment is going to have tremendous staying power. - Jose Otero
  • Released: 2013
  • Platform: 3DS
Obsessing over Animal Crossing: New Leaf's town-building is an easy hole to fall into. Running the town with a sense of leadership, renovating it to make its citizens happy while mining it for all its monetary worth makes for a refreshing spin on the Animal Crossing series. Daily challenges, timely events, and myriad collectibles give it legs that could make it last forever. And that would be just fine. - Mitch Dyer
  • Released: 1997
  • Platform: N64
Star Fox 64 took the limitations of the prior generation’s hardware and threw them into a black hole. Technically efficient, Nintendo built beautiful and intense point-A-to-B stages that worked in alternative layered pathways. By fulfilling certain requirements, an expert pilot could end up fighting a boss no one else spotted. It turned this finely tuned shooter into a replayable masterpiece just begging to be explored. - Jose Otero
  • Released: 2011
  • Platform: DS
Few franchises have as permanent a spot on the Nintendo handheld lineup as Pokémon. Although neither Pokémon Black nor White drastically alter the series formula, they iterate enough to make the proven mechanics even better. New Triple and Rotation Battles change the way players approach combat, and for the first time, a cohesive plot actually drives the story forward. The fifth generation of Pokémon doesn’t turn the series on its head, but it demonstrates an impressive balance between what has always worked and what will work going forward. - Michael Mahardy
  • Released: 1997
  • Platform: N64
GoldenEye 007 is the best James Bond game ever made, and one of the most important first-person shooters in the history of console gaming. So many of the features it pioneered in 1997 have since become standard terms in the FPS vocabulary: zoom-able scopes and headshots, objective-based mission structures, stealth, detailed and varied environments to explore, and memorable action set-pieces, to name a few. But it’s the split-screen multiplayer that makes it such a blast to play, with its customisable game types, iconic cast of characters and collection of memorable maps, all of which you can enjoy elbow to elbow with friends on the same couch. And in this Call of Duty and Battlefield led era of online-only shooters, when was the last time you did that? – Tristan Ogilvie
  • Released: 1998
  • Platform: N64
The attempt to free the word “Jiggy” from the dastardly clutches of Will Smith may have failed, but pretty much everything else about Banjo-Kazooie succeeds. Boasting platforming action that rivals Super Mario 64 at its best, along with incredibly expansive worlds bursting at the seams with secrets and hidden treasures, Rare created a title in which aimlessly exploring offers just as much joy as problem-solving. Throw in memorable characters and crackin’ one-liners, and you’ve got yourself a guaranteed classic. – Luke Karmali
  • Released: 2013
  • Platform: 3DS
Fire Emblem Awakening is one of the greatest turn-based strategy experiences available - full-stop. Character relationships, customizable teams, and deep combat amalgamate to make Fire Emblem Awakening one of the best games to grace the Nintendo 3DS and one of the more layered tactical-RPGs in recent memory. Not many games can simultaneously elevate gameplay and narration to such heights, but Awakening is a microcosm of that practice. - Michael Mahardy
  • Released: 2003
  • Platform: GameCube
Fast, fluid, and absolutely intense, F-Zero GX is one of the best arcade racers ever made. Developed by Sega’s arcade division, this GameCube installment didn’t just expect you understand the basics of racing in zero gravity: it absolutely demanded it! And Sega didn’t hold back either - packing in lots of racers, modes, tracks, and blazing-fast 60 frames-per-second visuals that couldn't be matched. - Jose Otero
  • Released: 2001
  • Platform: GameCube
Super Smash Bros. Melee may be the second entry in the franchise, but it also has the distinction of being the best… for now at least. The huge step up in terms of features and the presence of a multiplayer experience that’s tough to better mean this brawler more than earns its position as the GameCube’s best-selling game, and its position on this list. – Luke Karmali
  • Released: 2003
  • Platform: GBA
Using tiny slices of popular games and converting them into their own contained experiences, WarioWare Inc.: Mega Microgames is an important example of how to design a portable game. Each challenge only lasts a few seconds, and rarely asks the player to do anything outlandishly complex. But its frantic pace and steady difficulty increase give the experience a tension rarely captured by similar titles. Who knew a Wario’s odd get-rich-quick scheme would become an important precursor to today’s mobile game design philosophy? - Cassidee Moser
  • Released: 2003
  • Platform: GameCube
When The Legend of Zelda: The Wind Waker took our tiny hero to a post-apocalyptic world at sea, we had no idea what to expect. It was such a colorful, beautifully animated world that most of us didn’t even realize it was apocalyptic at all. But Wind Waker did more than pretty up the Legend of Zelda into a cel-shaded adventure. Wind Waker is a breathtaking coming of age story, and a memorable voyage we’ll never forget. - Jose Otero
  • Released: 1987
  • Platform: NES
Punch-Out is fun from the first moment, thanks to its giant personality-filled sprites and simple, responsive controls. But the game manages to elevate itself from the NES pack once it becomes apparent in later fights that the entire experience is actually about pattern recognition and puzzle-solving. It’s a puzzle-boxing game! First memorizing the tells for boxers like Bald Bull and King Hippo, and then figuring out the exact method to pick apart their defenses is an extremely satisfying video game experience. - Justin Davis
  • Released: 1995
  • Platform: SNES
Yoshi's Island reached American shores at the tail end of the SNES's popularity. Overshadowed in its own time by burgeoning 3D technology, Yoshi's Island stands the test of time far better than many of its contemporaries. Part of this lasting appeal is the ridiculous charm born from tremendous art design and sound engineering. But Yoshi's Island's greatest strength is its marvelously well-crafted platforming, built around interesting, versatile player abilities and great level design. - Jared Petty
  • Released: 1993
  • Platform: Game Boy
The Legend of Zelda: Link's Awakening is an example of Nintendo successfully diverging from the staples of the Zelda franchise. Eschewing the usual perils in the land of Hyrule, Link's Awakening casts our hero on strange shores and sets him on a quest of discovery that leads to unexpected and tragic conclusions. Melancholy and strangely existential in tone, Link's Awakening relieves the thematic tension with a little self-indulgent referential humor, with guest appearances from Chain Chomps and other iconic cameos from Nintendo titles. - Jared Petty
  • Released: 1997
  • Platform: N64
The first game to define the Nintendo 64 as a multiplayer haven, Mario Kart 64 took the original SNES genre-creator and evolved it in every sense of the word. Unforgettable tracks, deep mechanics that rewarded mastery, and the first 3D renders of a lot of iconic Nintendo characters made it an early must-have N64 games. But of course, its lasting legacy is in its 4-player split-screen multiplayer. Whether you’re bombing up the hills of Wario Stadium, or screen-cheating your way to victory on Block Fortress, Mario Kart 64 was the perfect destroyer of friendships. - Marty Sliva
  • Released: 2007
  • Platform: Wii
Super Mario Galaxy refines the open-world bliss of past 3D Mario games into a much more focused and technically brilliant platformer. But how could reigning back a series known for it’s expansive settings have worked so well? In SMG’s case, Nintendo focused on the most essential Mario platforming concepts and then flipped them all on their head - literally. Mario was a joy to control. The tiny planetoids offered fresh ideas and challenges to overcome (including reversed gravity). SMG was the next important step for 3D Mario, and it helped the series reach a dazzling new height of presentation and gameplay. - Jose Otero
  • Released: 1987
  • Platform: NES
The Legend of Zelda was a new kind of game - tailored to bridge the gap between a home-console's control limitations and the larger-scale of game design allowed by battery backup. Hyrule was far and away the largest world console gamers had ever encountered - a near-boundless kingdom of mountains, forests, and dungeons all ripe for exploration. Merging action game fluidity with traditional, tile-based RPG design, Zelda also paid careful attention to beauty and music, creating a cinematic scope lacking in previous sword and sorcery games. A quarter century after its release, Zelda is still challenging, engaging, and fun to pick up. - Jared Petty
  • Released: 1998
  • Platform: Game Boy
By stumbling onto Pokemon in mid-‘90s, Nintendo breathed new life into its aging monochrome 8-bit Game Boy. This RPG didn’t reinvent the genre per se, but it presented us with an interesting propostion: Can you collect all 150 Pokemon AND be the best trainer in the world? By focusing on the notions of collecting and competition, Pokemon became more than the average RPG, because it wasn’t an isolated experience. It involved trading and battling with your friends. And these initial hooks have helped the series endure to the present day. - Jose Otero
  • Released: 1990
  • Platform: NES
Super Mario Bros. 3 brings Mario back to the series’ more traditional 2D platforming expertise. Mario 3 gave us a world map, Mario's Frog, Hammer, and Tanooki Suits, the Koopa Kids, and plenty more Mario staples that endure to this day. One of the greatest platformers ever made, Super Mario Bros. 3 is forever remembered for its fantastic boss fights, esoteric secrets, and timeless level design. - Mitch Dyer
  • Released: 1991
  • Platform: SNES
As the first pack-in game for the Super Nintendo Entertainment System, the idea of running out to buy another game to own along with Super Mario World was silly. This installment took Nintendo’s bread-and-butter platformer into the 16-bit era with the best sprite work money could buy in the early ‘90s. Coupled with new moves, a friendly dinosaur pal called Yoshi, and another fun world crammed with secrets, SMW became the ultimate pack-in game people would talk about for decades. - Jose Otero
  • Released: 2002
  • Platform: GameCube
It was difficult to be anything but skeptical when it was announced that Metroid Prime would be played from a first-person perspective. Many assumed the worst: this was Nintendo’s answer to Halo. What it ended up being was an immersive adventure through a lonely alien planet – a fresh, innovative, and atmospheric adventure that successfully encapsulated the spirit of the 2D classics that came before it. - Vince Ingenito
  • Released: 1991
  • Platform: SNES
The Legend of Zelda: A Link to the Past returns to the series’ roots with its top-down perspective and action-heavy gameplay, both reminiscent of the NES original. Yet A Link to the Past distinguishes itself in so many ways: memorable boss encounters, creative uses of its weaponry, a narrative that hooks from the get go and superb game design that has you hopping back and forth between the incredibly atmospheric light and dark worlds. Its controls are flawless, its soundtrack is immense and its treatment of chickens is just plain hilarious. Whether it’s the best Zelda game of all time will forever be up for debate among fans, but few would argue that A Link to the Past is the best 2D entry in the series at the very least. – Tristan Ogilvie
  • Released: 1996
  • Platform: N64
Forget Mario - the true star of Super Mario 64 - and the secret behind the game’s genius - is Princess Peach’s castle itself. It feels magical and mysterious, and just cries out for curious gamers to explore every out-of-the-way nook and cranny. And even when you’re not accomplishing anything, Super Mario 64’s immaculate controls and Mario’s fantastic moveset make running around the game world a joy. Super Mario 64 got the world’s attention in 1996 thanks to its groundbreaking visuals, but its esteem has endured ever since thanks to its brilliant design. - Justin Davis
  • Released: 1989
  • Platform: Game Boy
Tetris for the original Game Boy may well be the ultimate version of the perfect puzzle game. While Tetris had already existed in various incarnations since its creation in 1984, it wasn’t until Nintendo bundled it with its greyscale handheld system in 1989 that this addictive block-dropping puzzler officially hit big with gamers worldwide. It was the first Game Boy cartridge that most people ever owned and the likely the last game in their collection they’d ever wish to part with thanks to its near limitless replayability. Tetris literally laid the bricks for the foundation of a handheld gaming industry that Nintendo has dominated ever since. – Tristan Ogilvie
  • Released: 1998
  • Platform: N64
The Legend of Zelda: Ocarina of Time deserves its spot for a wealth of reasons. It’s responsible for introducing a huge number of conventions we now take for granted in the much-beloved franchise, including target locking and context-sensitive buttons, as well as the first to render Link and (and Hyrule!) in glorious 3D. But more than that, it’s got a storyline that grips you tightly from its first moment and refuses to let go long after the last. Ocarina of Time raised the profile of Zelda as a franchise and gaming as an art form. For that, we’re all eternally in its debt. – Luke Karmali
  • Released: 1994
  • Platform: SNES
Super Metroid is a genius combination of atmosphere, storytelling, game design, and gameplay. When it launched in 1994, its moody, minimalistic environmental storytelling and expansive, non-linear design were absolutely groundbreaking. So it’s no surprise that it now serves as inspiration for an entire generation of game makers. At every turn, Super Metroid invites players to be curious, and then rewards that curiosity with powerful, unexpected secrets, creating an intoxicating emphasis on exploration that just plain works. - Justin Davis
  • Released: 1985
  • Platform: NES
A watershed moment in Nintendo history, Super Mario Bros. was the perfect follow up to the mechanically excellent Donkey Kong. By expanding the easy-to-understand platforming elements of DK, Mario and the then-new Mushroom Kingdom grew in ways we didn’t expect. A multitude of powers, expert moves (like chaining bounces off the heads of Goombas), and secret warps gave us all something more than just a straightforward video game with scrolling graphics. On one-hand, Super Mario Bros.’ deceptively simple controls made it approachable, but the fact that it was also incredibly deep earned its longevity. This is the most important Nintendo game ever made. - Jose OteroNintendo's legacy of fantastic video game experiences is unprecedented and unparalleled. We could have easily stretched this list to 200 or more Nintendo greats to make room for excellent and influential games like Duck Hunt, Pikmin 2 and 3, Kirby's Dream Land, Fire Emblem: The Sacred Stones, Super Mario Strikers... the list of potential games goes on and on. In fact, during the deliberation process there were more than 60 games we considered that ultimately didn't make the cut.

Although your personal list of Nintendo greats will differ from ours, we hope you recognize that ultimately everyone's list is just that - a personal collection. We had a huge amount of fun making this list. Going on nostalgia trips. Arguing about apples/oranges comparisons like F-Zero vs. Animal Crossing. Replaying the classics. We hope you had just as much fun revisiting your Nintendo memories with us. Ultimately, that's what compiling this collection of Nintendo greats was all about - we didn't do it to spur arguments about which Super Mario Land was the best. We did it to reminisce about all the incredible memories Nintendo has provided, and to recognize the company's tradition of excellence.

We'll see you again in 2039, for Nintendo's 150th. Until then, never stop gaming.

More Nintendo Love

Topic: Let's List the Top 100 Gamecube games!  (Read 13251 times)

I noticed a few threads for other consoles top 100 lists and thought i would give the Gamecube some love. The general rule is that we take turns posting a favorite game to make it as unbiased as possible

I'll get it started with my personal favorite game of all time!

1. The Legend of Zelda: the Wind Waker

Final Unranked List
1. The Legend of Zelda: the Wind Waker
2. Fire Emblem: Path of Radiance
3. Mario Kart: Double Dash!!
4. Tales of Symphonia
5. Super Smash Bros Melee
6. Resident Evil 4
7. Gotcha Force
8. Soul Caliber II
9. Pikmin
10. Gauntlet: Dark Legacy
11. Metroid Prime
12. Resident Evil
13. Eternal Darkness: Sanity's Requiem
14. Super Mario Strikers
15. Call of Duty 2: Big Red One
16. Super Mario Sunshine
17. Mario Golf: Toadstool Tour
18. Paper Mario: The Thousand-Year Door
19. Godzilla: Destroy All Monsters Melee
20. Pikmin 2
21. Skies of Arcadia Legends
22. Timesplitters 2
23. Baten Kaitos: Eternal Wings and the Lost Ocean
24. Luigi's Mansion
25. Star Wars: Rogue Squadron II
26. Donkey Kong Jungle Beat
27. Sonic Gems Collection
28. Animal Crossing
29. Super Monkey Ball
30. Pokemon XD: Gale of Darkness
31. Spider-Man 2
32. Baten Kaitos: Origins
33. Chibi Robo: Plug Into Adventure!
34. WarioWare, inc.
35. F-Zero GX
36. Metal Gear Solid: Twin Snakes
37. Mario Superstar Baseball
38. Baldur's Gate: Dark Alliance
39. Metroid Prime 2: Echos
40. The Legend of Zelda: Twilight Princess
41. Viewtiful Joe
42. Second Sight
43. Sonic Mega Collection
44. TimeSplitters: Future Perfect
45. Harvest Moon: Magical Melody
46. Ikaruga
47. Resident Evil 0
48. Mario Party 4
49. The Simpsons: Hit & Run
50. Namco Museum
51. Star Fox: Assault
52. Super Monkey Ball 2
53. Kirby: Air Ride
54. The Legend of Zelda Collector's Edition
55. Pokemon Channel
56. Billy Hatcher and the Giant Egg
57. Pac-Man Vs.
58. Final Fantasy: Crystal Chronicles
59. Resident Evil 2
60. Mario Power Tennis
61. Resident Evil 3: Nemesis
62. Pokemon Colosseum
63. Spider-Man
64. Evolution Worlds
65. Donkey Konga
66. Cubivore.
67. The Incredible Hulk: Ultimate Destruction
68. P.N.03
69. Doshin the Giant
70. MegaMan Anniversary Collection
71. Custom Robo
72. X-Men Legends
73. The Legend of Zelda: Four Swords Adventures
74. Wario World
75. Star Fox Adventures
76. Mario Party 6
77. Killer 7
78. Battalion Wars
79. X-Men Legends II: Rise of Apocalypse
80. Bloody Roar: Primal Fury
81. Star Wars: Rebel Strike - Rogue Squadron III
82. Donkey Konga 2
83. Tony Hawk's Underground
84. Wallace & Gromit in Project Zoo
85. Sonic Adventure 2: Battle
86. Odama
87. The Legend of Zelda: Master Quest
88. Mega Man X Collection
89. The Lord of the Rings: The Return of the King
90. Sonic Adventure DX
91. Lost Kingdoms II
92. Geist
93. The Lord of the Rings: The Third Age
94. Nintendo Puzzle Collection
95. WWE: Day of Reckoning
96. Sonic Heroes
97. Tony Hawk's Pro Skater 4
98. True Crime
99. Chaos Field
100. WWE Wrestlemania X8

Final Ranked List
1. Super Smash Bros Melee
2. The Legend of Zelda: the Wind Waker
3. Super Mario Sunshine
4. Mario Kart: Double Dash!!
5. Luigi's Mansion
6. The Legend of Zelda: Twilight Princess
7. Resident Evil 4
8. Fire Emblem: Path of Radiance
9. Super Mario Strikers
10. Chibi Robo: Plug Into Adventure!
11. Pikmin 2
12. Paper Mario: The Thousand-Year Door
13. F-Zero GX
14. Pokemon XD: Gale of Darkness
15. Mario Golf: Toadstool Tour
16. Pikmin
17. Metroid Prime
18. Donkey Kong Jungle Beat
19. TimeSplitters: Future Perfect
20. The Legend of Zelda: Four Swords Adventures
21. The Legend of Zelda Collector's Edition
22. Soul Caliber II
23. Timesplitters 2
24. The Legend of Zelda: Master Quest
25. Mario Party 4
26. Skies of Arcadia Legends
27. Mario Party 6
28. Pokemon Colosseum
29. Star Fox: Assault
30. Star Fox Adventures
31. Sonic Mega Collection
32. The Lord of the Rings: The Return of the King
33. Mario Power Tennis
34. Mario Superstar Baseball
35. Resident Evil
36. Metroid Prime 2: Echos
37. Star Wars: Rogue Squadron II
38. Tony Hawk's Pro Skater 4
39. The Lord of the Rings: The Third Age
40. Metal Gear Solid: Twin Snakes
41. Animal Crossing
42. Baten Kaitos: Origins
43. Tales of Symphonia
44. Wario World
45. Doshin the Giant
46. Super Monkey Ball
47. Namco Museum
48. Baten Kaitos: Eternal Wings and the Lost Ocean
49. Nintendo Puzzle Collection
50. Donkey Konga
51. Donkey Konga 2
52. Evolution Worlds
53. Eternal Darkness: Sanity's Requiem
54. Viewtiful Joe
55. Final Fantasy: Crystal Chronicles
56. Tied:
     Cubivore
     Custom Robo
58. Kirby: Air Ride
59. Star Wars: Rebel Strike - Rogue Squadron III
60. Sonic Adventure 2: Battle
61. Sonic Gems Collection
62. The Simpsons: Hit & Run
63. Super Monkey Ball 2
64. Tony Hawk's Underground
65. Sonic Adventure DX
66. Gauntlet: Dark Legacy
67. Sonic Heroes
68. Resident Evil 2
69. Resident Evil 0
70. Baldur's Gate: Dark Alliance
71. Gotcha Force
72. Killer 7
73. WarioWare, inc.
74. Resident Evil 3: Nemesis
75. Second Sight
76. Lost Kingdoms II
77. Billy Hatcher and the Giant Egg
78. P.N.03
79. Spider-Man
80. Ikaruga
81. True Crime
82. Tied:
     X-Men Legends
     Battalion Wars
84. Tied:
     Spider-Man 2
     X-Men Legends II: Rise of Apocalypse
86. Chaos Field
87. MegaMan Anniversary Collection
88. Godzilla: Destroy All Monsters Melee
89. Harvest Moon: Magical Melody
90. Call of Duty 2: Big Red One
91. The Incredible Hulk: Ultimate Destruction
92. Tied:
     Pac-Man Vs.
     Mega Man X Collection
94. Tied:
     Pokemon Channel
     Bloody Roar: Primal Fury
     Wallace & Gromit in Project Zoo
     Odama
98. WWE Wrestlemania X8
99. Geist
100. WWE: Day of Reckoning

«Chỉnh sửa lần cuối: 29 tháng 8 năm 2018, 11:07:18 của Wolfen»

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2. Đường dẫn Biểu tượng Lửa

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2. Đường dẫn Biểu tượng Lửa

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2. Đường dẫn Biểu tượng Lửa

Tôi không chắc đó có phải là yêu thích của mọi người không, nhưng nó chắc chắn là một trò chơi tốt trong một thời gian tốt và vẫn còn như vậy.

"Tôi thu thập các trò chơi Vidya và các phụ kiện trò chơi Vidya, tôi nói với bạn những gì."

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2. Đường dẫn Biểu tượng Lửa


"Tôi thu thập các trò chơi Vidya và các phụ kiện trò chơi Vidya, tôi nói với bạn những gì."

Một game nhập vai tôi rất thích, tôi đã đánh bại nó trong một lần cho thuê cuối tuần tại Blockbuster. Sau đó, tôi đã mua trò chơi và đánh bại nó nhiều lần hơn.

Đăng nhập

2. Đường dẫn Biểu tượng Lửa

Tôi không chắc đó có phải là yêu thích của mọi người không, nhưng nó chắc chắn là một trò chơi tốt trong một thời gian tốt và vẫn còn như vậy.

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"Tôi thu thập các trò chơi Vidya và các phụ kiện trò chơi Vidya, tôi nói với bạn những gì."

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8:

Một game nhập vai tôi rất thích, tôi đã đánh bại nó trong một lần cho thuê cuối tuần tại Blockbuster. Sau đó, tôi đã mua trò chơi và đánh bại nó nhiều lần hơn.

Smash Bros Melee dễ dàng.

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Master kiếm phong cách của bạn!

Tôi đã tự hỏi khi ai đó định đề cập đến cuộc hỗn chiến toàn năng. Ngạc nhiên là nó không sớm hơn.

6. Resident Evil 4

7. Lực lượng Gotcha
2. Fire Emblem: Path of Radiance
3. Mario Kart: Double Dash!!
4. Tales of Symphonia
5. Super Smash Bros Melee
6. Resident Evil 4
7. Gotcha Force
8. Soul Caliber II
9. Pikmin
10. Gauntlet: Dark Legacy

Liên kết dễ dàng là tốt nhất trong số các nhân vật độc quyền. Chúa giúp bạn nếu bạn đến quá gần một gờ trong khi chiến đấu với anh ta.

Tôi sẽ cố gắng cập nhật danh sách mỗi 10-15 trò chơi để chúng tôi có thể theo dõi mọi trò chơi chúng tôi đã chọn cho đến nay. Tôi cũng muốn thử và có một cuộc thăm dò/giá đỡ để xác định danh sách thứ hai về vị trí của chúng tôi trong top 100.

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"Happy Game Săn bắn !!!"

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Trò chơi hay nhất trên Gamecube là gì?

Metroid Prime. Metroid Prime là một trong những trải nghiệm trò chơi video siêu phàm nhất mọi thời đại và là lựa chọn không có trí tuệ cho trò chơi Gamecube hàng đầu từng được tạo ra ..
Truyền thuyết về Zelda: The Wind Waker. ....
Super Smash Bros. ...
Resident Evil 4. ....
Truyền thuyết về Zelda: Công chúa Twilight. ....
Vượt qua động vật. ....
Super Mario Sunshine. ....
Pikmin 2. ....

Trò chơi Gamecube lớn nhất là gì?

Animal Crossing là trò chơi Gamecube dài nhất cho đến nay "sẽ là trò chơi dài nhất trên bảng điều khiển - tuy nhiên, trung bình chỉ mất khoảng 68 giờ để hoàn thành. Đó là một thời gian khá dài, nhưng nó không ở gần thời gian chơi trung bình là 200 giờ mà lần Bản gốc "Crossing Crossing" tự hào (thông qua Howlongtobeat). is the longest GameCube game by far Melee" would be the longest on the console – however, it only takes about 68 hours on average to complete. That's quite a long time, but it's nowhere near the average playtime of 200 hours that the original "Animal Crossing" boasts (via HowLongToBeat).

Có bao nhiêu trò chơi Gamecube tồn tại?

Có 652 trò chơi trong danh sách này.Nó được tổ chức theo thứ tự bảng chữ cái bởi các tựa game tiếng Anh cục bộ của các trò chơi, hoặc bởi các phiên âm rōmaji khi độc quyền của Nhật Bản.652 games on this list. It is organized alphabetically by the games' localized English titles, or by rōmaji transliterations when exclusive to Japan.

Gamecube có thành công không?

Mặc dù kiếm được lợi nhuận nhỏ cho Nintendo, Gamecube đã mất thị phần khá lớn Nintendo, hoàn thành ở vị trí thứ ba về doanh số bán phần cứng, dẫn đến việc nó được đặc trưng là một thất bại thương mại.

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